Where, in testing against actual AVs, the effects are greatly diminished (in my own testing two -res procs can increase damage in 25% but on an AV the damage increase was lowered to 5-8%. Cookie Notice Each attack can take at least three damage procs and still be slotted with three Thunderstrikes with no recharge in them (accuracy damage, damage endurance, accuracy damage endurance). This Defeat-All testing ground comes with special "Punching Bag" enemies of Hopeling's design. Copyright 2021 Homecoming Servers LLC. What level? How many veteran levels do you have? How any incarnates powers do you have slotted? How many pets are you using? What power sets do you DPS & Defense Personal Property Program | Military OneSource DSorrow: Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime. Same job gets done, only difference is the time it takes to get it done. Information like this is also probably useful for balance/design reasons, but players have always been interested in things like this. Scrapper forum has the pylon thread so you can look there, but Em/bio in offensive mode is likely the top one in terms of ST. Rad/fire Brute is the AoE king partly because IG from Rad is super good in how procs work. Im all for data, even data for datas sake. And if so, is the intention to ask the devs to standardize those sets so that all sets do the same or similar damage? I dont remember if it was Cold Domination, Thermal or the unnerfed Dark Miasma. You would get closer with procs though. If a katana strike and a psi attack have equal damage, but the psi attack is 2/3rds PSI it is going to do more effective damage. 4. Nothing But Flowers: Plant/storm Controller. Unless launched by a trebuchet. As DSorrow said, the goal here is to gather data on melee sets in a "Baseline, Standard environment" rather than in a test that weighs certain aspects much more than others. That's true. Complete Positron's Task Force, The Rule of the Three. And, it wouldn't be high end single target damage for a stalker or scrapper. The motive is to determine what sets perform better or worse, and to weigh in X factors as well (such as Ice Melee's safety making up for lower performance, if it comes up). Does stuff die? And I have no idea how to figure out Kinetic Melee's mechanic. There is an argument for the IO building being more important than the powerset anyway. Try stuff out. So I can know the underpowered sets from the good power sets. The recharge in Sr, ea, and elec was helpful. That is an interesting idea, but I'm not sure how informative it would be, since we'd be getting pretty far from "realistic conditions" here. This is also limited to a select few powersets so a poor benchmark for the whole AT. It has come to light that the current metrics for testing performance are not reflective of normal game play conditions. There -is- a single instance of (barely) sub 1 minute I found and it was a Fire/Ninja: THis 900 DPS build show Blazing Bolt doing 133.4 in my MiDs without aim/BU on. As long as it's a set you're reasonably familiar with and you don't have super high ping, I would be surprised if performance varies widely between players. something is wrong on one end or the other. Its highly possible that one player is significantly better than another, and I think the variance in player ability is FAR greater than that in melee sets. So theme goes over efficency for the majority of all players in this game. These enemies have no resistances, and only have the T1 street justice attack. What enhancements do you have slotted?" 7. And if so, is the intention to ask the devs to standardize those sets so that all sets do the same or similar damage? I run the combat parser from carnifax a little while ago and came to the conclusion that Inferno makes up for so much of your damage in every "normal" gameplay be it solo or TF, PuGs or SGs. From your numbers, you're looking to get ~ 500% increase in dps. How, exactly, does a blaster push this attacks chain to 800-900 DPS. GM ImperviumHomecoming FAQ; Need a hand? I don't care about speed, end, survivability, any of that. It just brings those attacks up faster. - Brute's compilation of Fire Armor builds. 801 Difficulty Varies: 801.0 Easy, , 801.2 Standard, , 801.5 Hard, , 801.8 Extreme, , 801.A Epic, 801.F Death. The other combos are less represented. Though I am sure that the builder's dps tool is far from accurate. Herding groups together IS allowed, and in some places can't even be avoided, because this is a thing people do in regular missions too. If someone posts a reply quoting me and I don't reply, they are most probably on ignore. Privacy Policy. Defeating low HP enemies, having to fear for our lives (there are many Blasters who tried the test and come out with defeats that killed their times. That's true. But your dps in a dummy situation is reflective of your dps when buffed. On the same character I did a parse with good priority and go This generally comes to a 200-300 DPS attack chain in the Mids builder, if you have some decent -res (be it native or -res procs). It is unfair to compare 1 games #'s to another games. When people talk about 500-900 dps, they are talking about pylon damage dps. I *think* part of the motivation of this is specifically, lets demonstrate if TW is too strong, and Im all for that and nerfing the set if its significantly stronger than the mean. is your system intended to identify under/over-powered sets? There's a lot about this list I don't understand. It is build in mind with 4-5 purple insiprations ready to use if i ever end up having problems to reach the magic soft cap. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. I'm excited about this project because, to my knowledge, nobody's ever really attempted to do anything like this before. Outsmart: Fort 3. (except for Claws and Kinetic Melee which were given Overwhelming KD IO's + a lvl 50 damage IO to have the same slotting + knockdown on their ranged cones. Bio has a number of odd mechanics that look to improve DPS. We might spend 7-10 missions beating regular bad guys to finally reach an AV. (there are higher dps) Link, "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!). I also lied above. Pylon Damage Thread - Scrapper - Homecoming I did not "gimp it", This Hero build was built using Mids Reborn 3.0.4.7https://github.com/Reborn-Team/MidsReborn, Level 50 Mutation BlasterPrimary Power Set: Ice BlastSecondary Power Set: Temporal ManipulationPower Pool: FlightPower Pool: ConcealmentPower Pool: SpeedPower Pool: LeadershipAncillary Pool: Cold Mastery, Hero Profile:Level 1: Ice Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)Level 1: Time Wall -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(7), PcnoftheT-Acc/EndRdx(9), PcnoftheT-Rng/Slow(9), PcnoftheT-EndRdx/Rchg/Slow(11), PcnoftheT--Rchg%(11)Level 2: Ice Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(13), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(17)Level 4: Time Stop -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(17), SprEnt-End/Rchg(19), SprEnt-Acc/Hold/End(19), SprEnt-Acc/Hold/End/Rchg(21), SprEnt-Rchg/AbsorbProc(21)Level 6: Aim -- RechRdx-I(A), RechRdx-I(23)Level 8: Freeze Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(23), Thn-Dmg/Rchg(25), Thn-Acc/Dmg/Rchg(25), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(27)Level 10: Chronos -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(29), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/EndRdx(31), GssSynFr--Build%(31)Level 12: Ice Storm -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/Rchg(33), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(34)Level 14: Fly -- BlsoftheZ-ResKB(A)Level 16: Stealth -- LucoftheG-Def/Rchg+(A)Level 18: Bitter Ice Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(34), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(36), SprWntBit-Rchg/SlowProc(37)Level 20: Temporal Healing -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(48), NmnCnv-Heal/Rchg(48), NmnCnv-Heal/EndRdx/Rchg(50), NmnCnv-Heal(50), NmnCnv-Regen/Rcvry+(50)Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37)Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A)Level 26: Bitter Freeze Ray -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(37), SprDfnBrr-Acc/Dmg/Rchg(39), SprDfnBrr-Acc/Dmg/EndRdx(39), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(39), SprDfnBrr-Rchg/+Status Protect(40)Level 28: Assault -- EndRdx-I(A)Level 30: Tactics -- RctRtc-Pcptn(A)Level 32: Blizzard -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/EndRdx(42), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(42), SprBlsWrt-Rchg/Dmg%(42)Level 35: Snow Storm -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(43), PcnoftheT-Acc/EndRdx(43), PcnoftheT-Rng/Slow(43), PcnoftheT-EndRdx/Rchg/Slow(45), PcnoftheT--Rchg%(45)Level 38: Flash Freeze -- CaloftheS-Heal%(A)Level 41: Time Shift -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(45), PcnoftheT-Acc/EndRdx(46), PcnoftheT-Rng/Slow(46), PcnoftheT-EndRdx/Rchg/Slow(46), PcnoftheT--Rchg%(48)Level 44: Time Lord -- GldArm-3defTpProc(A)Level 47: Frozen Armor -- Ksm-ToHit+(A)Level 49: Hoarfrost -- StdPrt-ResDam/Def+(A)Level 1: DefianceLevel 1: Brawl -- Acc-I(A)Level 1: Sprint -- Run-I(A)Level 2: Rest -- RechRdx-I(A)Level 2: Swift -- Flight-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- Pnc-Heal/+End(A)Level 2: Stamina -- PrfShf-End%(A)------------. Pylons have unique properties that don't reflect "real" ST damage for most content, as shown by wild DPS swings from person to person on them (due to their stationary nature, and other factors). This means I did not use: Players should feel free to run the map 1-2 times before marking down their 10 test times to get familiar with the primary set / map in question. And since this has turned into a blaster DPS thread, @Galaxy Brainhas this tool:Blaster Primary Comparison: Standard Environment Testing - Blaster - Homecoming. Sentinels are reviled for their mediocre DPS but are about kings for regular play (but since they suck at things like pylon tests they are shunned. Testing with nontrivial incoming damage is part of the plan, I just intended to do it as a separate test condition. But thanks for the build. As for where 406 single target DPS places, for a blaster it's in a good place. Soul drain can give you some incredible damage boosts, as can shield. The secondary for Blasters varies i have seen a lot of Fire Manipulation, Devices and Time. That is incredible work and I applaud him doing it, but I can't think of anything more useless and it goes exactly to what I've always struggled with when it came to CoH's "tension" between casual and hard core players. I know. It is meant to be in a team that runs super insiprations, so that everyone is at max level +Dam buff. 50. Inspirations, unique IOs, and pool powers except for Combat Jumping (due to extreme popularity/commonality) should not be allowed in order to focus on the primary set's performance. Resistances are still at 20%. What does that look like? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The guaranteed 2 Bosses and EB should likewise provide a venue for ST damage to shine. Pylon tests are useful, but also detrimental. The safer sets may have an edge between mobs being healthier vs more DPS ones that have to possibly heal up or approach differently. Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50, Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50, Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50; Byzantine Warrior-DB/ELA 50; Blade Tempo-50 DB/EA, I wonder if there is truly anyone who considers Pylon tests as a competition. Then the easiest attack chain with just SO's is probably Martial Arts because 2 attacks have the same DPA and are attacks you want to use so you have 4 attacks and need less recharge so if you are going strictly SO's I would see MA is the easiest way to get a really good attack chain without a lot of recharge and there are a lot of cheap IO's sets where you can IO all 4 attacks for under 20 Million or less (The biggest cost is the orange salvage why I say less because ae tickets are the cheapest way to get orange salvage), MA is a nice set and a lot of high end scrapper have play it just because it is all around solid and fun to play. Check out this thread: And heres its sibling: If you want a better show of what an Ice Blaster can do you copy one of the proc heavy builds. The x3 setting also provides a variety of spawns as shown in the quoted post below: So over time, the enemies in a mission would provide varied challenges for any set's strengths to overcome, and on occasion the +1 will provide harder targets or annoyances like those enemies with 1 hp left and all you have are your big attacks to swing with . AE 801 (link) is a variety of missions for fun and challenge, and is designed for a team of 5+ Incarnates. Build-Up style powers should have 3 recharges, and certain powers may have slight alterations depending on the power type (to be discussed). No pets. Posted March 24, 2022. If competition exists, I think it's some sort of underwater competition where we argue OUR build is the best at things *other than Pylons* (while still getting a decent time on a Pylon). I know it was TW/BIO but then that got nerfed or something and now it's mace? Probably EM/EA Stalker for single target dps, and for AOE dps, Rad/Fire brute. Without Mercy: Claws/ea Scrapper. "They all affect DPS." Brute Rad/Stone and compilation of Stone Armor builds. The other major note would be Stalkers hit high damage much more easily and with less effort, but tend to peak a bit lower than the mirrored scrapper, and trend toward less AoE. That said you can aim for S/L defense instead of Ranged defense and dip into melee range without it being such a dangerous thing to do without said 45% S/L defense. I think. I did just that with my claws/sr scrapper/brute and sr/claws tank. What level? Don't feel bad about using it. Vet levels have nothing to do with dps output. 9. - Simple guide for newcomers. Many of the sets secondary abilities, and balancing points, revolve around their secondary effect. In my head, a tank should never be able to out-damage a scrapper but my shield/em tank, with AAO fully saturated, has a better pylon time than my claws/sr scrapper, as one example, and there are many. Copyright 2021 Homecoming Servers LLC. Stalkers also specifically get much less of a damage boost out of Bio than Scrappers do, as they get +31.25% damage from offensive adaptation on a 1.125 scalar while Stalkers get a +25% damage on a 1.0 scalar. There's no point in calling DM or Fire the winner if they are only a winner when all the power cycles pull the hardest hitting attack chain far outside the range of 98% of the player base. I say this because you stated 'Ice Blaster'. The above link will go into a bit more detail, but the goal of this test is to provide benchmark tests for Scrapper Primaries in a more or less neutral environment (no gimmicks, no enemy resists, etc) that aimed to emulate a standard mission experience. Given this is an "everyday" sort of benchmark, ignoring the impact that Ice Melee's safety providesI feel would be unjust compared to if I just made myself invincible and went to town to track raw output. It keeps changing Fu-Focus-Slash into Fu-Focus-Slash-Focus and if I attempt to go manual it does nothing. This is great if you want to take down an AV, but sustained single-target DPS is pretty niche metric in a game consisting mostly of short multi-target fights. Without Pause: Claws/wp Brute. Everything else was just diminishing. 10. Generally if you are coming to the forums you are looking for that type of information. PSI theoretically gets best chance of getting through. Perfect balance is obviously impossible because everyone will have different weights for different things, but I think with a bunch of good metrics and some brainstormingit's possible to achieve reasonable parity between setsafter differences in AoE / ST / utility and active mechanics are accounted for. Without Pause: Claws/wp Brute. Defeat all the enemies in the map as fast as you can given the restrictions to SO's, Difficulty settings,and /Willpower (more on this below), Record 10 clear times on the mission to average out variables such as spawn size / misses / runners / etc (you can try the mission out once or twice to get familiar). is the intention to ask the devs to standardize those sets so that all sets do the same or similar damage? Not a math guy either but here's how I could see it done: Also, FYI as a blaster, procs are not as effective since your base damage bonus is higher than support AT's. Brutes are low scalar because their inherent gives them a damage bonus, which is why they have a high boost limit. Assuming Full Tier 4 Incarnates and Full Tier 4 IOs, built for maximum damage . Tanks start tough and tend to spend resources on damage. All rights reserved. For more information, please see our To one of @Hopelings points earlier, if I'm clearing with Broadsword in about 7 minutes, and somebody else is doing it in 5, thensomething is wrong on one end or the other. Its highly possible that one player is significantly better than another, and I think the variance in player ability is FAR greater than that in melee sets. We plan to explore relevant variables like pools and epic powers, IO slotting, global recharge, secondaries, difficulty settings, ability to mitigate incoming damage, and Incarnate powers, as well as further testing for other ATs. If you don't have any -res, you obviously want more DPS. a Pylon test, the highest blaster times posted have been around the 50 seconds range. Copyright 2021 Homecoming Servers LLC. -res -regen and -def all in some way will effectively increase dps. PSI / Shield would be the one It's an ST champ, with a good PBAOE at lvl 32, Here we go the old rikiti pylon test yea lets see, https://web.archive.org/web/20120906192335/http://boards.cityofheroes.com/showthread.php?t=130754&page=14, 283 Dark Melee/Shield Defense - BrokenPrey, 276 Fiery Melee/Shield Defense - Iggy Kamakaze, 267 Dark Melee/Shield Defense - Igor The Mad, 262 Fiery Melee/Shield Defense - Machine Man X, 262 Dual Blades/Electric Armor - Shadowsylph, 255 Dark Melee/Shield Defense - Besserwisser, 249 Fiery Melee/Shield Defense - SkylineGTR, 243 Fiery Melee/Shield Defense - Primal Dark, 242 Dark Melee/Shield Defense - MrLiberty, 241 Dark Melee/Shield Defense - Powerforge, 241 Fiery Melee/Shield Defense - DR EVIL NA, 239 Fiery Melee/Shield Defense - Effy On Malibu, 236 Broad Sword/Shield Defense - Chaos String, 232 Fiery Melee/Shield Defense - Hejtmane, 223 Dual Blades/Super Reflexes - Shred Monkey, 208 Dark Melee/Super Reflexes - DR EVIL NA, Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50, Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50, Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50; Byzantine Warrior-DB/ELA 50; Blade Tempo-50 DB/EA, Siphon Power + Against All Odds = KM/SD Put Down Scrapper.
Illinois Seized Property Auction,
Nashville Novice Nuns,
What Is Happening To The Church Of England,
Blue Cross Arena Rochester Ny,
Ive Concert Singapore,
Articles C