city of heroes controller builds

Illusion-Radiation Guide: Level 11 Mutation Controller Primary Power Set: Illusion Control Secondary Power Set: Radiation Emission Hero Profile: Level 1: Blind Acc(A), RechRdx(3) Level 1: Radiant Aura Heal(A), Heal(9) Level 2: Spectral Wounds Acc(A), Dmg(3), Dmg(5), Dmg(5) Level 4: Deceive Acc(A) Level 6: Accelerate Metabolism RechRdx(A), RechRdx(7), RechRdx(7) Level 8: Superior Invisibility EndRdx(A), EndRdx(9) Level 10: Radiation Infection ToHitDeb(A), EndRdx(11) Level 12: [Empty] Level 14: [Empty] Level 16: [Empty] Level 18: [Empty] Level 20: [Empty] Level 22: [Empty] Level 24: [Empty] Level 26: [Empty] Level 28: [Empty] Level 30: [Empty] Level 32: [Empty] Level 35: [Empty] Level 38: [Empty] Level 41: [Empty] Level 44: [Empty] Level 47: [Empty] Level 49: [Empty] Level 1: Brawl Acc(A) Level 1: Sprint Run(A) Level 2: Rest RechRdx(A) Level 1: Containment Level 4: Ninja Run Level 2: Swift Run(A) Level 2: Hurdle Jump(A) Level 2: Health Heal(A) Level 2: Stamina EndMod(A), EndMod(11). Powers like Accelerate Metabolism will buff up you and your team, improving you and your teams attributes like accuracy or ToHit, damage, recharge, recovery of endurance, regeneration of health, etc. Click this DataLink to open the build! Some people chose the Psi Set and put a LotG Recharge in Indomidible Will. The Controller has few offensive attacks and possesses the fewest Hit Points. when PA despawn, the aggro goes to you you only have PA around for 60 seconds. Illusion-Radiation Guide: Level 21 Mutation Controller Primary Power Set: Illusion Control Secondary Power Set: Radiation Emission Power Pool: Flight Power Pool: Speed Hero Profile: Level 1: Blind Acc(A), RechRdx(3), Hold(15) Level 1: Radiant Aura Heal(A), Heal(9) Level 2: Spectral Wounds Acc(A), Dmg(3), Dmg(5), Dmg(5) Level 4: Deceive Acc(A), RechRdx(15) Level 6: Accelerate Metabolism RechRdx(A), RechRdx(7), RechRdx(7) Level 8: Superior Invisibility EndRdx(A), EndRdx(9) Level 10: Radiation Infection ToHitDeb(A), EndRdx(11) Level 12: Air Superiority Acc(A), Acc(13) Level 14: Fly EndRdx(A) Level 16: Hasten RechRdx(A), RechRdx(17), RechRdx(17) Level 18: Phantom Army RechRdx(A), RechRdx(19), RechRdx(19), Acc(21), Dmg(21) Level 20: Enervating Field EndRdx(A) Level 22: [Empty] Level 24: [Empty] Level 26: [Empty] Level 28: [Empty] Level 30: [Empty] Level 32: [Empty] Level 35: [Empty] Level 38: [Empty] Level 41: [Empty] Level 44: [Empty] Level 47: [Empty] Level 49: [Empty] Level 1: Brawl Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 1: Containment Level 4: Ninja Run Level 2: Swift Run(A) Level 2: Hurdle Jump(A) Level 2: Health Heal(A) Level 2: Stamina EndMod(A), EndMod(11), EndMod(13). I will discuss some sets or special IOs, but I will also discuss slotting in the context of Single Origin or standard single aspect common IOs. Group Invisibility (GI) is a good power choice instead of SI if you mainly expect to team. and Range is 60 Ft. Mids Download Link http://www.cohplanner.com/mids/download.php?uc=2222\u0026c=799\u0026a=1598\u0026f=HEX\u0026dc=78DA8DD5C94F13511C07F019DA525A28A522500AA580220874792C7A3411C1053028EA41596C6080260D346D513C7AD0B8A0B2CAC505E3AE1197B8FD2946BD7953010F22CBA5FEDADFB7E958D4D0A47C3AF3E6FBDE9BF77BCCB48EECC998DB7B7697246735F8BDA15077C3D0603838E4F72B41FD416F7838E8F54BD18F9EBE8E445BFC3257932FA8C40FACAAF6DDC37D7DAE66DFA012F6F584A48CB621BAB645F1067C83FDC6D8417B40517ACDF1F3BD4A3034E00B9862C74DBEFE81305D68690CF87A7884566F28AC04CF58691615F43D274BF84474D2528A24098394F20B2EB3DA15B8CAA6AEB18DD1AC8CEC2199DB0EB369EDF0086B3C0A8FB1E76544292B4FF0B98C3138CE664EC229366B9A6D2234B17444A7B149DC0637C5AD623727994BCBAFC39C7539DC5F6EB38635F3B1D508D3595B267B81D023ABBFA1E5B69B6CE12D789B2D9A8577D87D9433C83C67C333EEAF688E2D7E0E5FC0976CC92BF622918EB54A7FC8732D79041FB35B9EC0A7F001A4FB3561CEA68F5CB7AD9FE06798CFD76EB3C102763FE5CC18D72CD056C796D7420F74B3DB6BD84B94B5206BE9A0033BB575C22EB6B21B9E845EF600918D6CF6559E63F535380E4759E71538C65AE87E7370BF39A8AF13F573A3BE6ED4D78DFA0A135B4AD93C64F3B05FC406BD4CB97CCC39FF35D75CBC816FE13BF81E7E61651AB700D98210AF8108C361780A9E8623AC86B276CCD95E8FFBF9C935104B7019AE423B67470907C6757C95B8DF6FF03B9C870B70916DA16C29B2A5A88140AD046A24503381DA08D4AC95B265F8FF2DFBD7BADAFEEE3D0D3FB7A2D98A1AF45B0BEB603DDC0177B2F7295B85B5AACAC33A5A61F29AADFCB976770917C67555A35F17744237F44081E726D5C883713DD893027B52604F0AEC4991B4270BB5AAE7F371A29CDA4EC00ED809BB60376B4F64239589DFD1C34844F2A87BD662C6A9300DEA610A94E1BADE6AD79DA95B77A645AB7A5F248FA84F1A3969C436ADEA7D11EB4DFCF7AF212BFA8EE07B9F375216E3CA4EECA70DBAA8CE461F4CD1F52DC1DE2884C5B0083AD80575B602FD6ED01FEAEC04D662124EC169781DCEB06BB904672333D989DF1F54BF7F032BAD32ABMids Data Chunk [code]| Copy \u0026 Paste this data into Mids' Reborn : Hero Designer to view the build ||-------------------------------------------------------------------||MxDz;2222;799;1598;HEX;||78DA8DD5C94F13511C07F019DA525A28A522500AA580220874792C7A3411C105302||8EA41596C6080260D346D513C7AD0B8A0B2CAC505E3AE1197B8FD2946BD7953010F||22CBA5FEDADFB7E958D4D0A47C3AF3E6FBDE9BF77BCCB48EECC998DB7B769724673||5F8BDA15077C3D0603838E4F72B41FD416F7838E8F54BD18F9EBE8E445BFC325793||2FA8C40FACAAF6DDC37D7DAE66DFA012F6F584A48CB621BAB645F1067C83FDC6D84||17B40517ACDF1F3BD4A3034E00B9862C74DBEFE81305D68690CF87A7884566F28AC||04CF58691615F43D274BF84474D2528A24098394F20B2EB3DA15B8CAA6AEB18DD1A||C8CEC2199DB0EB369EDF0086B3C0A8FB1E76544292B4FF0B98C3138CE664EC22936||6B9A6D2234B17444A7B149DC0637C5AD623727994BCBAFC39C7539DC5F6EB38635F||3B1D508D3595B267B81D023ABBFA1E5B69B6CE12D789B2D9A8577D87D9433C83C67||C333EEAF688E2D7E0E5FC0976CC92BF622918EB54A7FC8732D79041FB35B9EC0A7F||001A4FB3561CEA68F5CB7AD9FE06798CFD76EB3C102763FE5CC18D72CD056C796D7||420F74B3DB6BD84B94B5206BE9A0033BB575C22EB6B21B9E845EF600918D6CF6559||E63F535380E4759E71538C65AE87E7370BF39A8AF13F573A3BE6ED4D78DFA0A135B||4AD93C64F3B05FC406BD4CB97CCC39FF35D75CBC816FE13BF81E7E61651AB700D98||210AF8108C361780A9E8623AC86B276CCD95E8FFBF9C935104B7019AE423B674709||07C6757C95B8DF6FF03B9C870B70916DA16C29B2A5A88140AD046A24503381DA08D||4AC95B265F8FF2DFBD7BADAFEEE3D0D3FB7A2D98A1AF45B0BEB603DDC0177B2F729||5B85B5AACAC33A5A61F29AADFCB976770917C67555A35F17744237F44081E726D5C||883713DD893027B52604F0AEC4991B4270BB5AAE7F371A29CDA4EC00ED809BB6037||6B4F64239589DFD1C34844F2A87BD662C6A9300DEA610A94E1BADE6AD79DA95B77A||645AB7A5F248FA84F1A3969C436ADEA7D11EB4DFCF7AF212BFA8EE07B9F375216E3||CA4EECA70DBAA8CE461F4CD1F52DC1DE2884C5B0083AD80575B602FD6ED01FEAEC0||4D662124EC169781DCEB06BB904672333D989DF1F54BF7F032BAD32AB||-------------------------------------------------------------------|[/code] Why is it a half-truth? Poison was proliferated to Controllers in Issue 21. . I wanted more Accuracy and as much damage as I could get out of the power (since it is the lead off for my attack chain). Enervating Field (EF) is the second of the holy trinity of Rad debuffs. There is a odd formula to determine the amount of XP that gets allocated to you, but it is not a straight pro-rata share. Is it fun? Recharge: Five of the Purple set, Coercive Persuasion, includes a 10% recharge bonus I skipped the one that only enhances Confusion. Some people say that since EM Pulse is a better PB AoE hold, that Flash should be skipped. Hero Plan by Mids Hero Designer 1.91 http://www.cohplanner.com/ Click this DataLink to open the build! * Patron Power Pools require villain alignment to obtain. Often the best choice for your anchor is a lieutenant-level foe, and one near the back of the group. Choosing which you want depends on what you want out of the set. Makes you and all teammates around you Invisible. Radius: 60 ft. Max Targets: 16 Duration: 27.938 Sec. If you are earning more XP/hour, then you will earn more XP overall for the time you play, right? When you get it at level 18, and you absolutely should, it will substantially change your playstyle and make your character much better. The confusion effect stops when the foe dies, so the Vengeance still will go to the other Nemesis. The sets will buff some Regen, some Recovery, some Recharge without really giving up the functionality of the powers. Of course, you can only use this slotting at level 50. My goal was to make a character who was effective both solo and on teams, and still have enough recharge for Perma-PA. I dont use mob because it is confusing. You will no longer need to cast Phantasm whenever you enter a zone or mission cast him once and he will not need to be re-cast unless he dies or gets stuck somewhere. Level 37 adds 2 Recharge to Flash to finish slotting it, and a Damage to Air Sup. (For the sake of convenience, lets refer to a Deceived/Confused Foe by CF.) If the CF has an AoE attack, he may use it on his buddies. . Carnival of Shadows: Several options here. You have a total of 60 seconds to take down that group before PA go away and the bad guys aggro on you or your team, so you want to do as much damage as you can in that time. It really depends on your build and your needs. Endurance: 1.04 per sec (0.52 per .5 sec. I can see taking both if you are trying for a maximum recharge build and need another place to put a Luck of the Gambler +7.5% recharge, but I avoided having to take GI by taking Combat Jumping. The melee attack is really helpful solo, but needed a lot less if you are mostly on teams. Common strategy for other builds is to concentrate on the tough guys first, as they are the biggest danger. Some power choices and slotting would be different for a solo-only controller. Then, you might want to either supplement the Acc, Hold and Recharge from other sets, or maybe add some damage by using an Acc/Dam and Dam/Rech from a ranged damage set. (50) Sovereign Right - Accuracy/Damage/Endurance, Level 35: Fire Ball Last post by Nightfire9 It is also a good idea to try to cast RI before your teams blaster fires off his AoE Nuke to increase the chances that all foes are hit. IO Sets: Pet, Recharge Intensive Pet and Knockback Sets. Conserve Power is nice to have, but AM fills that hole most of the time. IO Sets: Ranged AoE, Defense Debuff and ToHit Debuff, Accurate Defense Debuff and Accurate ToHit Debuff Sets. The single most important power in Illusion is Phantom Army. Also, at level 50, when I put a Contagious Confusion proc into Deceive turning it into a Mass Confusion power one third of the time, then Deceive becomes very much worthwhile to use in all battle situations because of being able to mez several foes in one shot. And then improving it from there. Another option is GI if you want to provide Invisibility to the team. It is fun to Deceive the Illusionists before they use Flash, as then Flash will hold all the other Carnies. So, to get Perma PA, you need approximately another 103.8% recharge over and above Hasten and AM and that assumes that you will be able to cast Hasten and AM again before they run out. You actually lose the opportunity to earn some XP, so a more accurate term would be, lost potential XP. (Semantics, semantics . (31) Recharge Reduction IO, Level 6: Super Speed (My suggestion is that if you have the Unbreakable Constraint set, put it in Flash, or maybe EM Pulse. I generally dont slot many TOs other than accuracy, will buy DOs at 12 and SOs at 22. I usually go after foes who are attacking my squishier teammates. (It doesnt seem very heroic to use your teammates decaying remains as a bomb. Slotting: 1-3 Heal, 1-3 Recharge. Note that the Spiritual Boost for the Alpha Slot includes Slow in the upper levels, which will mean you get some slow enhancement anyway. Disrupter Blast is a targetted AoE blast of Smashing/Energy Damage. In all but a few extreme cases, there is no reason to take both invisibility powers, so the most skippable power in the Illusion set is either SI or GI; generally take one or the other, but not both. This set also has some other nice bonuses. . On a more solo build, you could take a second travel power, or have this slot be part of building up personal Defenses by taking one of the Fighting Pool powers or Maneuvers. That will help you take down foes faster. However, LR casts quickly, and can also be effective to keep bad guys in the area while you are waiting for the slow animation of RI. (15) Obliteration - Damage/Recharge . Keep in mind that EMP causes you to not regenerate endurance for 15 seconds a lot of people read the description and think this means that EMP drains your endurance like a Blaster/Defender nuke, which is not true. Always slot 2 Accuracy in this power. This is one of the power choices that is very flexible and optional. I have used Deceive many times to prevent a team wipe, by stacking Deceive on the big bad guy from a distance while not drawing aggro. Additional Effects: Summons a pet creating a 14.9 second (at level 50) sleep within a 2 ft radius of foe blinded. If you are looking for a build to do farming, Illusion is probably not the best choice. For my second main character after my emp/sonic defender, I choose a Fire/Rad 'troller. on June 19, 2019, 11:40:24 AM, Last post by animejunkie There are lots of sets available to an Ill/Rad that give that amount of recharge, and it is easy to hit the Rule of 5 cap.. AM boosts Recharge, Endurance Recovery, Damage, Run and Flight Speed, and reduces the time needed to recover from Hold, Sleep, Stun and Immobilize. (A) Touch of the Nictus - Healing (48) Cloud Senses - Accuracy/ToHitDebuff . Recharge: Four Basilisks Gaze gives 7.5% Recharge. It uses a HUGE amount of endurance, substantially reducing other things you can do. There are some ways to keep the cost down. It is fun to have a power that makes a powerful bomb out of your dead teammates, and if you can make Fallout viable by building around it and getting the entire team to buy into using it as a regular strategy. Ice and Earth have defense-based shields, while the shields for Fire, Primal and Psi are resistance-based. If PA are recharging, you can use that same invisibility to run into the middle of the group of foes and fire off Flash or EM Pulse. This guide incorporates information from two wonderful sites, Red Tomaxs, City of Data, and ParagonWiki, as well as information from other guides written before this one. You can start using Call to Arms, and then switch later for higher enhancement amounts. Start with 1 of each, then add a second Recharge, a second Accuracy and a second Confuse Duration as slots become available. This is one of the most powerful aspects of confuse powers. Old MMO lingo uses mob to mean Mobile Object, representing one bad guy. He had to go assure her that everything was safe. Sometimes, especially in lower levels, RI and/or LR can be used to pull part of a group, who will then come to attack you while being debuffed. This is where invisibility comes in quite handy. All of the controller sets except Mind have a permanent Pet as the final power, and Illusions is Phantasm. Finally, the last pick is pretty optional. I use Deceive more and PA and the debuffs less. That is explained with the power, below. (13) Obliteration - Damage It is provided for historical purposes. The general rule is that Minion level foes require the effect of the power to reach Mag 2 to take effect, Lieutenant level foes require Mag 3, and Boss level foes require Mag 4. There are several general statements to start off: (A) I like lists. With RI buffing your chance to hit, EF and AM buffing your damage, I just dont feel it is needed. r/Cityofheroes on Reddit: OP builds/ favorite builds (4) Decoy: Casts a Decoy for 30 sec. But the Controller has access to a range of powers that no one else has: the Control power sets. That way, you have it before Phantom Army. My usual slotting for RI as soon as I begin slotting sets is 4 Dark Watcher. Radiation Infection at 10. Slot it for damage first, as that is the most important aspect it has very high accuracy. Deceived, the Sorcerers will sometimes heal your team members and often use Hurricane to debuff the accuracy of the bad guys. Therefore, it helps to cast RI before attacking with Sands of Mu or any of the many temp power attacks you can get in the game. Most of the time, you want PA to be the aggro sponge, soaking up all the attacks so you can freely cast your debuffs and the team can make their attacks. Level 31 gets 3 slots, so I added a Hold to Flash, a second Accuracy to Blind and a Recharge to Deceive. So I was wanting to make a Controller who is effective in a team setting, but primarily effective going solo from 1-50. 8. Put in a kb to kd in hurricane and gale to make them more controller-y. Deceive activates quickly, at the beginning of the animation, and recharges quickly. . All the sets now have AoE damage powers: Ice actually has both a cone and a rain type AoE; Primals only AoE is a cone; Earths AoE is very short range but recharges quickly and adds a chance for stun; Psis AoE does its damage over time and has knock-up, and Fire has a strong initial blast with some additional damage over time.

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city of heroes controller builds